![]() ![]() Concretely, if a software developer wanted to speak directly to the graphics hardware, they would need to write code in Assembly Language or other hardware-level languages which are cumbersome and time-consuming to write. This allows software developers - like video game developers - to efficiently interface with the hardware at a lower-level, ensuring speed, reliability, and ease of programming among other things. In the first place, OpenGL describes an abstract, language-agnostic API meant to facilitate easy access to a machine's graphical capabilities. ![]() I'm going to start with a brief API definition and move down from there just to make sure all the bases are covered.
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